So when power attacking, which generally you should, you're at +18/+13 to hit and +21 damage. Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on all combat maneuver checks. Benefit: You gain +2 bonus on Athletics checks and +4 bonus on Fortitude saves against fatigue and exhaustion. Whenever you score a critical hit, your opponent becomes sickened for 1 minute. Your unarmed strikes weave together in an effortless combo, focusing on the spots you've weakened with the last hit. Each time you take the feat, it applies to a new type of weapon. Establish your kingdom in Stolen Lands, claim new territories, and build towns and cities. Pathfinder Kingmaker – Definitive Edition is the ultimate single-player RPG experience based on the acclaimed Pathfinder series. Normal: Dwarves normally receive a +2 racial bonus on saving throws against spells and spell-like abilities. You have learned how to cast spells while wearing armor. An enemy being moved by a bull rush does not provoke an attack of opportunity because of the movement unless you possess the Greater Bull Rush feat. This ability works only with unarmed strikes, no matter what other abilities you might possess. Each time you take the feat, it applies to a new type of weapon. The effects of your bardic performance carry on, even after you have stopped performing. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Slaying an enemy demoralizes your other nearby foes. You do not provoke attacks of opportunity when firing the selected weapon while threatened. A bull rush attempts to push an opponent straight back without doing any harm. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. It's seriously complex. Its effects do not stack. This feat has no additional effect on a fatigued or exhausted creature. Combat Maneuver Feats grant Combat Maneuver Abilities that the player can choose to use actively in fights. Dirty trick penalty lasts for 1d4 rounds +1 per 5 by which your attack exceeds the target, +2 bonus on sunder. Your ally's eyes are your own, and yours are his. Benefit: When making a trip attack, add your Dexterity bonus to your CMB. For every 5 by which your attack exceeds your opponent's CMD, the penalty lasts 1 additional round. To gain one additional rage power he or she must meet all of the prerequisites for this rage power. You attack with the strength of a dragon, your telling blows striking fear into your enemies. When you use Pummeling Style to make an entire full attack or flurry of blows against a single target, if you hit with any of your attacks, you attempt a trip combat maneuver check as a free action. When wielding a light weapon or any other weapon that can be used with Weapon Finesse, you can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Feats are special abilities of each character, further setting them apart from comparable builds. Many classes give bonus Feats. You can gain this feat multiple times. You have mastered the impenetrable fighting style. Feats often have a number of pre-requisites that must be met in order to select them during level ups. This bonus stacks with the bonus granted by Disarm. All three of these are considered combat maneuvers. Greater Penetrating Strike: Ignore even more DR. By this level, DR 10/* is very common. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Choose one type of weapon (including unarmed strike) for which you possess the Weapon Specialization feat. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. Scaled Fist Bonus Feats - Dodge, Crane Style, Combat Reflexes, Improved Critical [Unarmed Strike], Trip. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select. You get a third attack with your off-hand at a -10 penalty. Benefit: Add your Strength bonus to damage rolls made with your off-hand weapon. These abilities are represented as feats. Take a penalty to hit for twice as much damage. You can make a single attack that deals incredible damage. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Even unarmed you are considered armed and deal 1d3 bludgeoning damage with unarmed attacks (1d2 if Small). Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised. You get a +2 bonus on all Reflex saving throws. You do not gain this benefit while fighting with two weapons or using flurry of blows, or anytime another hand is otherwise occupied. FEATURES • STORY RICH Hundreds of kingdoms have risen and fallen in these lands. Level Increase: +3 (A maximized spell uses up a spell slot three levels higher than the spell's actual level.) Further, you can add 1.5 times your Strength bonus on the damage roll for your first unarmed strike on a given round. You know just where to strike to temporarily stun a foe. If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your highest base attack bonus against another opponent within reach. Pathfinder: Kingmaker has been released by Developer Owlcat Games and Publisher Deep Silver on PC. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. You can attempt to trip your opponent in place of a melee attack. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. Benefit: Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. Crafting costs gold (as well as any expensive material components required by the prerequisite spell(s)), and takes time. A heavy shield deals 1d4 damage and is considered a one-handed weapon. Fighters and magi can select combat feats as bonus feats. You get a second attack with your off-hand weapon, albeit at a –5 penalty. Your spells break through spell resistance much more easily than most. Damage bonuses from using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a ranger's favored enemy bonus. A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. This bonus increases to +4 when attempting to break free from a grapple. Two-Handed Weapon Feats - Pathfinder_OGC All characters gain a Feat every three levels no matter the class or classes selected. Its effects do not stack. You may attempt a stunning attack once per day for every four levels you have attained, and no more than once per round. Whenever you and an ally who also has this feat are flanking the same creature, you deal an additional 1d6 points of precision damage with each successful melee attack. Special: You can gain Greater Weapon Focus multiple times. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. Heavy Shield Proficiency, Shield Bash, Two-Weapon Fighting, Base Attack Bonus: 11. Total concealment provides their normal benefits against your ranged attacks. Kingmaker: Amiri build Guide second row damage dealer I support a limited subset pathfinder! 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